![]() But the main thing is, it is not only about an option to export HTML5 to the desktop but it would also have advantages over the native export such as: Maybe it is sounds useless as NW.js is there, it free it easy to use if somebody is interested but what I have in mind really is that, an option in GDevelop to export to Windows, Linux(32bit/64bit) and Mac would be more attractive than just provide a link to NW.js on the wiki on the forum and that’s it. ![]() I know you care about the download size, so how about that if somebody wan’t to export to Windows, Linux and Mac using the HTML5 platform then GDevelop would download the correct NW.js version automatically and just prompt a message to the user about it is downloading if not already downloaded? I think the only disadvantage would be the size increase of GDevelop as to do such thing would require to include NW.js for each platform which would be around 300+ Mb I guess, so it would be a huge increase in size. I have just tried it and I was able to make a standalone nw package on 64bit Windows to run on 32bit Linux and it was seriously surprise me how easy it is so I guess it could be done on any platform. games can be exported from any platform to any platform so we could export from Mac to Windows and Linux, and also from Windows to Mac and Linux and from Linux to Windows and Mac. games can be exported to Windows, Mac and any Linux distribution The export their games to native platform would require to replace Javascript event and libs with C++ or find an other way around using GD events or use NW.js As today only the HTML5 platform available on the Mac, later the Mac users may find themselves in the same situation with Javascript event. GDevelop also just become available for Mac but only HTML5 platform so it would be also useful for Mac users while the native platform is under development but maybe even after. The reason I think it would be a useful thing to include with GDevelop is because at the moment we can export native games only to 64bit Ubuntu and Windows and only Linux to Linux and Windows to Windows, and this could be a kind of deal breaker for some people who would like to have 32bit Linux support or they would like to run their games on other distros as well not only on Ubuntu. ![]() Since Javascript events and libs would not work on Native platform I was look in to Node-Webkit (NW.js): I decided to pay a bit more attention to HTML5 platform and use (learn) Javascript mainly to develop Android games using HTML5, but I also thought about the possibility what if I’m going to use Javascript and Javascript libs in my game and later I want to release my game also on desktop as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |